      Falloff Kernel    C:\Users\KatachiHome\AppData\Roaming\MAXON\CINEMA 4D R13_05DFD2A0\plugins\DPIT Plants & Effex 2.0\res\help\EN\Effex\fx_general_kernel.html    f                                                                                                                                                                                               KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL        KERNEL       default.tif                  Object Header   bThe falloff kernel is like a spline curve with a predefined shape. There are special kernels (falloff curves) that proved useful in fluid simulations
and certain algorithms. The kernel is used mostly when the framework deals with particles and needs neighbor calculations to be done.<br>
By doing special weighting calculations, these kernels are used.
           Falloff    :The falloff curve shape is chosen here (picture follows).                  Falloff   \Here you can manually define a kernel falloff by using a C4D spline graph.


<br></br>
<b>Gaussion</b><br>
<b>Poly6</b><br>
<b>Poly 6 smooth</b><br>
<b>Viscosity</b><br>
<b>Spikey</b><br>
<b>Spikey smooth</b><br>
<b>Smooth</b><br>
<b>Sharp</b><br>
<b>Wyvill</b><br>
<b>Blinn</b><br>
<b>Cubic Spline</b><br>
<b>Polynominal</b><br>
<b>Custom</b><br>    KERNEL    #general_falloff_kernel_falloff.jpg              